zilch
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Hi
I am planning to do prototype of a "whack-a-mole" game using fpga written in verilog. So instead of doing the typical "whack-a-mole" game, i will be using glowing push buttons ( the one you see in arcade games).
This is how the game works:
The push buttons are initially off (no light). And when the game starts, the push buttons will randomly light up. Then by pushing the button that is lighting up, it will then eventually turn off, adding a score to the 7-segment of the FPGA board. And when you missed one, it will decrease your life (given 3 lives at the start of the game). The goal is to finish the game and obtain the highest score without dying.
First question, is it possible?
I am planning to do prototype of a "whack-a-mole" game using fpga written in verilog. So instead of doing the typical "whack-a-mole" game, i will be using glowing push buttons ( the one you see in arcade games).
This is how the game works:
The push buttons are initially off (no light). And when the game starts, the push buttons will randomly light up. Then by pushing the button that is lighting up, it will then eventually turn off, adding a score to the 7-segment of the FPGA board. And when you missed one, it will decrease your life (given 3 lives at the start of the game). The goal is to finish the game and obtain the highest score without dying.
First question, is it possible?