Generally, you multiply by a scalar, then add an X offset, and a Y offset.
Or alternately, first add the offset, then multiply by a scalar.
Do you wish to preserve aspect ratio? If so then your image may leave unused margin space on one axis.
It looks as though your image occupies 3 units in both axes. Then your scalar is calculated as 600 divided by 3 (=200). This is if you wish your image to fill the entire vertical canvas, and if you wish to preserve aspect ratio.
Perhaps you want to stretch your image to all extreme edges of your canvas? Then scale your X axis differently (calculated as 800 divided by 3).
For horizontal axis add an offset that centers your image at the 400 mark. For vertical axis it's the 300 mark.