Continue to Site

Welcome to EDAboard.com

Welcome to our site! EDAboard.com is an international Electronics Discussion Forum focused on EDA software, circuits, schematics, books, theory, papers, asic, pld, 8051, DSP, Network, RF, Analog Design, PCB, Service Manuals... and a whole lot more! To participate you need to register. Registration is free. Click here to register now.

What does BGI mean in Turbo C?

Status
Not open for further replies.

aibelectronics

Member level 2
Joined
Aug 8, 2005
Messages
48
Helped
0
Reputation
0
Reaction score
0
Trophy points
1,286
Activity points
1,841
I'm currently learning Turbo C; want to use it in a project. I came across this BGI stuff. What does it mean. It's an acronym for what?
I'm curious to know.
Thanks for your help. :|
 

how to make graphics in turbo c

BGI (Borland Graphi Interface) is a borland library for graphics for DOS.
https://www.cs.colorado.edu/~main/bgi/doc/

Why not start with a more modern compiler like gcc or dev-c++? DOS applications are not really in demand now.
 
glut download for turbo c

Yes, do consider switching to a modern compiler. Even in its heyday, Turbo C's limited DOS memory addressing was a continuous headache for many programmers.
 
graphic turbo c

Thanks for the help.
Actually the project is about a PC based Oscilloscope, so I need a compiler with a graphics header file. Does gcc have such features?
Please pardon my ignorance.:D
 

Re: Turbo C

If you are going to work with gcc for linux, it doesn't have graphics headers. You need to program with curses.h.
 

Turbo C

In GCC ; graphics support is not given.. but u can find a lot of graphics libraries in net .. i think u can make use of them .
 

Turbo C

Which operating system are you using? If Windows, then I recommend MinGW. It gives you access to pretty much everything in Windows. However it doesn't include Windows reference documentation.
https://www.mingw.org/

If you want to write programs that run under Windows and cool draw graphics, but you don't want to learn Windows programming, then try adding the OpenGL GLUT library. Some awesome 3D games were written this way.
https://www.xmission.com/~nate/glut.html

GCC is basically command-line based. It takes more work to get started with GCC and find the tools you may want. Very different from Visual Studio. If you get stuck, search the internet for a GCC discussion group that helps newbies.
 
Status
Not open for further replies.

Part and Inventory Search

Welcome to EDABoard.com

Sponsor

Back
Top