orikfa
Member level 4

slot machine test mode
for who doesn't have a clear idea of what I'm talking about (very few I guess), at these links there are some examples:
www.dae.dk/engelsk/Products/bordtv.htm
www.dae.dk/engelsk/Products/products.htm
I wonder whether there are sites from which download producers handbooks describing how to change electronic card (PCB) settings or how to test them.
Is even there a way to dump the PCB (EPROM) so to emulate them on a PC? And to test if the PCB hardware and/or the EPROM content has been modified to change the game behaviour? Is there an universal machine on which test/debug them? Are producers used to embed in the PCB microprocessor, a debug modality? What are the most common ways to hack/modify such systems?
An example of what I wanna do:
A fruit slot machine has by default a X probability that an apple appears.
I wonna know If I can test whether X has been decreased.
If there isn't a debug/testing mode, I wonna override the normal slot machine function so to force it to give me a row all of apples, without waste hours or even days waiting before it happens, to check what is the multiplier or the jackpot associated to such event.
I'll be greet if information for electromechanical coin-ops will be provided too.
best wishes
for who doesn't have a clear idea of what I'm talking about (very few I guess), at these links there are some examples:
www.dae.dk/engelsk/Products/bordtv.htm
www.dae.dk/engelsk/Products/products.htm
I wonder whether there are sites from which download producers handbooks describing how to change electronic card (PCB) settings or how to test them.
Is even there a way to dump the PCB (EPROM) so to emulate them on a PC? And to test if the PCB hardware and/or the EPROM content has been modified to change the game behaviour? Is there an universal machine on which test/debug them? Are producers used to embed in the PCB microprocessor, a debug modality? What are the most common ways to hack/modify such systems?
An example of what I wanna do:
A fruit slot machine has by default a X probability that an apple appears.
I wonna know If I can test whether X has been decreased.
If there isn't a debug/testing mode, I wonna override the normal slot machine function so to force it to give me a row all of apples, without waste hours or even days waiting before it happens, to check what is the multiplier or the jackpot associated to such event.
I'll be greet if information for electromechanical coin-ops will be provided too.
best wishes