nonster666
Newbie level 2
I am trying to implement MUSIC DOA estimator for audio signals.
I all papers, forums and code examples I have seen (including here https://www.edaboard.com/showthread.php?t=138861), the received signals is multiplied by an array manifold derived from the theoretical direction from which the signals was received and then noise is added (i.e., the received signal model X=S*A+N).
Thereafter the MUSIC algorithm is ran on X and the MUSIC spectrum is generated and plotted.
However, if I do not now the theoretical direction from which the audio signals were received (i.e., a real life situation), and I want to find the directions of two or more audio sources, what do I use for A (if at all) before running the music algorithm?
Thank you
I all papers, forums and code examples I have seen (including here https://www.edaboard.com/showthread.php?t=138861), the received signals is multiplied by an array manifold derived from the theoretical direction from which the signals was received and then noise is added (i.e., the received signal model X=S*A+N).
Thereafter the MUSIC algorithm is ran on X and the MUSIC spectrum is generated and plotted.
However, if I do not now the theoretical direction from which the audio signals were received (i.e., a real life situation), and I want to find the directions of two or more audio sources, what do I use for A (if at all) before running the music algorithm?
Thank you