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LCD driver: What changes in 3-D mode?

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Alper özel

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I did not know whereelse to put this but PC Programming and interfacing seems the best fit for this topic. So;

Facts:
  • We know that a system needs high data transfer speed if it works with +120 Hz refresh rate and +1080p resolution(This mostly requires DVI dual link).
  • We know that in a 3-D system with shutter, the method is to flash for Right and Left eye arbitrary.
1.jpg
For right eye, shutter shuts the left eye and display shows the image for right eye and then for the left eye, shutter shuts the right eye and opens up the left eye and display shows for the left eye and on and on goes like this. This is how 3-D visual is done with shutter.

Now, there are several 3-D systems out there in the market. The most popular one is lightboost setup:
2.png
As the lightboost released on the market many monitor vendors also released +120 Hz monitors with lightboost support(such as VG248QE the most popular one).

Before I reveal my question, I feel like I have to explain technical details of DVI dual link and LCD driver a little bit. There are some missing parts of them which I could not understand.

This is DVI dual link pinouts:
3.png
I found this on the adress: http://www.alciro.org/alciro/conectores_26/conector-DVI-interfaz-visual-digital_269_en.htm

explained as follows:

The DVI connector is divided mainly into three areas:

TMDS. (Transition Minimized Differential Signaling) or Transition Minimized Differential Signal similar to communication systems balanced. Marked on the figure by the brown color has four twisted pair cables one for each primary color video red, green and blue. Each two pairs have a mass of specific protection marked in dark brown. The video signal is synchronized with a pair of twisted wires in light brown line has its own mass. With a video link can transmit high-definition HDTV signal (1920 × 1080) at 60 Hz (139 MHz) for better definitions and better refresh the DVI connector includes a second link in combination with the former provides resolutions higher than HDTV HDTV (1920 × 1080) at 85 Hz (2 × 126 MHz) or WQXGA (2560 × 1600) at 60 Hz (2 × 135 MHz), among others.

Pug & Play. Marked in blue has a number of lines that highlight the DDC (Display Data Channel), serial connection with pin I2C Bus SDA (data) and SCL (clock). Are used to detect and display settings when connecting to a computer.

Analog. Analog system, marked in green features a pin (pin) for each RGB primary color red, green and blue analog sync with the digital connector makes it compatible with the analog system, reaching a bandwidth of 400 MHz
4.png
So, 3-D visualization method seems not that hard. Send the pixel datas for Left eye than send the datas for Right eye and on... Communication protocol also seems not that hard! You simply send the datas not encapsulated as you can see below:
5.png
As you see, with DVI, we send datas bit by bit and the LCD driver of the monitor decodes received data. So, my question is this: Why do I need lightboost(Or any other 3-D vision product)? What lightboost(3-D stereo feature of it) actually does? Why don't we just use the same communication with monitor and simply send preconstructed Left and Right pixel datas to the monitor and then it decodes the data and do the same job as in lightboost?

To open up my question a bit more, I have to indicate where my question actually relies. It is between the graphic board and the monitor. You see, lightboost requires both graphic board and monitor lightboost compitable. What does it mean? In lightboost 3-D mode, does communication between graphic board and the monitor change? If so, why? Why doesn't the graphic card first construct 3-D content and send them in the same way before? For instance, when try to use lightboost on some other machine with old graphic cards, I get the warning that the graphic card does not have 3-D stereo feature. If 3-D content is already prepeared(like 3-D movie or anmation), why can't I use any graphic card(which can drive 120 Hz 1080p) to send them to the monitor? After all, the method looks simple:

(1)drive pixels with left eye data, then strobe backlight

(2)drive pixels with right eye data, then strobe backlight

then it goes like 1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2....

Why do I need 3-D stereo? What 3-D stereo feature does? How it effects the communication between the monitor and the graph card? Are there primarily differences in the hardware structures of graphic cards which have 3-D stereo feature and which don't have? If there are, what are they? I firstly, wonder about these. I could not reach any detailed documentation about the topic.

Secondly, say it has to be done in that way, communication between the monitor and the G.board(via DVI dual link) has to change in 3-D mode. Then why is that?What changes? In what way they manage to switch to 3-D mode? I firstly, want to know the reason for this and secondly, what is the method for this.

Thank you already.
 

There needs to be a wire which tells the glasses whether to open the left shutter or the right one. Its signal needs to sync with the left and right frames going to the monitor. If left and right are reversed, then distant objects appear closer than foreground objects, which creates a bizarre 3D perspective. A shopper might dismiss it as 'junk'.

That may be all that is behind the error message, because manufacturers want to give shoppers a favorable first impression.

Now if we like to tinker, we may like the idea of a circuit that drives the glasses with a custom switching signal. Turn a dial to speed up or slow down the switch speed. It would make old systems compatibility with the 3D glasses. However manufacturers won't do that in this day and age. They are aware that consumers prefer the product that requires minimum technical know-how.
 
@BradtheRad Syncing with the shutter is quite a guess. Also, lightboost changes the refresh Rate and duty cycle, also baclight modulation is maybe changing. However, all these(changing Backlight modulation, Syncing with the glass maybe other things) are done via which pins? After all, only data transmission between the monitor and the Graphic card is being managed via only DVI dual link cable.

But, if I want to use my monitor(supporting lightboost) with other graphic cards via DVI dual link, it needs to be pug&play. Therefore, there must be a standart protocol between the monitor and the graphic card. Do you have any guesses what might be the differences in the DVI communication with 3-D shutter system? With which pins? You see, you have to drive the pixels constantly and also configure the backlight, and also communicate with the shutter(I don't think this is a simple interrupt).
 

Yes, naturally it's easy for me to guess the obvious (sync L & L, R & R). I recognize you have more information about the technology than I do. As for more details, it's a good bet the manufacturer wants to keep the details a trade secret. Several manufacturers want to compete in the 3D viewer market. If consumers decide they prefer a particular format, that could become a standard fixture. Whoever is the lucky manufacturer can expect a windfall.
 

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