yahoush
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Hey guys,
I'm trying to find a way to program an FPGA to read music off an SD Card.
For the project I'm working on we have a student sprite that can wonder through 5 rooms and is controlled with the Keys.
What we're trying to do is make is it so that when the student enters a room the music will change (aka a different song playing in each room). Due to the amount of memory each song will take we unfortunately have to use an SD Card and I was wondering if anyone could give us any advice of how to implement this. From what I've read online it seems we'll have to use the SOPC Builder (something we haven't really done) so I'm trying to see if there's a way to implement it with VHDL.
Oh, we're also trying to make the music be triggered based of the x and y position of the sprite (which will be tricky in itself)
Any and all advice will be greatly appreciated!
Thanks so much,
Yasmin
EDIT: Fyi, we're also using Quartus II
I'm trying to find a way to program an FPGA to read music off an SD Card.
For the project I'm working on we have a student sprite that can wonder through 5 rooms and is controlled with the Keys.
What we're trying to do is make is it so that when the student enters a room the music will change (aka a different song playing in each room). Due to the amount of memory each song will take we unfortunately have to use an SD Card and I was wondering if anyone could give us any advice of how to implement this. From what I've read online it seems we'll have to use the SOPC Builder (something we haven't really done) so I'm trying to see if there's a way to implement it with VHDL.
Oh, we're also trying to make the music be triggered based of the x and y position of the sprite (which will be tricky in itself)
Any and all advice will be greatly appreciated!
Thanks so much,
Yasmin
EDIT: Fyi, we're also using Quartus II
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