no
Newbie level 4
Contents
Preface.
Introduction.
Part I: Game Theory:
1. The Rules of the Game.
2. Information.
3. Mixed and Continuous Strategies.
4. Dynamic Games with Symmetric Information.
5. Reputation and Repeated Games with Symmetric Information.
6. Dynamic Games with Incomplete Information.
Part II: Asymmetric Information:
7. Moral Hazard: Hidden Information.
8. Further Topics in Moral Hazard.
9. Adverse Selection.
10. Mechanism Design.
11. Signalling.
Part III: Applications:
12. Bargaining.
13. Auctions.
14. Pricing.
15. Entry.
A Mathematical Appendix.
References and Name Index.
Subject Index.
Download here
https://www.rasmusen.org/GI/download.htm
Preface.
Introduction.
Part I: Game Theory:
1. The Rules of the Game.
2. Information.
3. Mixed and Continuous Strategies.
4. Dynamic Games with Symmetric Information.
5. Reputation and Repeated Games with Symmetric Information.
6. Dynamic Games with Incomplete Information.
Part II: Asymmetric Information:
7. Moral Hazard: Hidden Information.
8. Further Topics in Moral Hazard.
9. Adverse Selection.
10. Mechanism Design.
11. Signalling.
Part III: Applications:
12. Bargaining.
13. Auctions.
14. Pricing.
15. Entry.
A Mathematical Appendix.
References and Name Index.
Subject Index.
Download here
https://www.rasmusen.org/GI/download.htm