Ygon
Newbie level 3
Hello guys I have a problem in my code.
I'm not having control in writing, that is, is showing several characters on the screen.
Make a statement of 8bits.
What should is wrong?
Would anyone help me?
I'm not having control in writing, that is, is showing several characters on the screen.
Make a statement of 8bits.
What should is wrong?
Would anyone help me?
Code C - [expand] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 BYTE LCDText[16*2+1]; static void LCDWrite(BYTE RS, BYTE Data) { #if defined(LCD_DATA_TRIS) LCD_DATA_TRIS = 0x00; #else LCD_DATA0_TRIS = 0; LCD_DATA1_TRIS = 0; LCD_DATA2_TRIS = 0; LCD_DATA3_TRIS = 0; #if !defined(FOUR_BIT_MODE) LCD_DATA4_TRIS = 0; LCD_DATA5_TRIS = 0; LCD_DATA6_TRIS = 0; LCD_DATA7_TRIS = 0; #endif #endif LCD_RS_TRIS = 0; LCD_RD_WR_TRIS = 0; LCD_RD_WR_IO = 0; LCD_RS_IO = RS; #if defined(FOUR_BIT_MODE) #if defined(LCD_DATA_IO) LCD_DATA_IO = Data>>4; #else LCD_DATA0_IO = ((Data & 0x10) == 0x10); LCD_DATA1_IO = ((Data & 0x20) == 0x20); LCD_DATA2_IO = ((Data & 0x40) == 0x40); LCD_DATA3_IO = ((Data & 0x80) == 0x80); #endif Nop(); // Wait Data setup time (min 40ns) Nop(); LCD_E_IO = 1; Nop(); // Wait E Pulse width time (min 230ns) Nop(); Nop(); Nop(); Nop(); Nop(); Nop(); Nop(); Nop(); LCD_E_IO = 0; #endif #if defined(LCD_DATA_IO) LCD_DATA_IO = Data; #else LCD_DATA0_IO = ((Data & 0x01) == 0x01); LCD_DATA1_IO = ((Data & 0x02) == 0x02); LCD_DATA2_IO = ((Data & 0x04) == 0x04); LCD_DATA3_IO = ((Data & 0x08) == 0x08); #if !defined(FOUR_BIT_MODE) LCD_DATA4_IO = ((Data & 0x10) == 0x10); LCD_DATA5_IO = ((Data & 0x20) == 0x20); LCD_DATA6_IO = ((Data & 0x40) == 0x40); LCD_DATA7_IO = ((Data & 0x80) == 0x80); #endif #endif Nop(); // Wait Data setup time (min 40ns) Nop(); LCD_E_IO = 1; Nop(); // Wait E Pulse width time (min 230ns) Nop(); Nop(); Nop(); Nop(); Nop(); Nop(); Nop(); Nop(); LCD_E_IO = 0; // // Uncomment if you want the data bus to go High-Z when idle // // Note that this may make analog functions work poorly when using // // Explorer 16 revision 5 boards with a 5V LCD on it. The 5V LCDs have // // internal weak pull ups to 5V on each of the I/O pins, which will // // backfeed 5V weekly onto non-5V tolerant PIC I/O pins. // #if defined(LCD_DATA_TRIS) // LCD_DATA_TRIS = 0xFF; // #else // LCD_DATA0_TRIS = 1; // LCD_DATA1_TRIS = 1; // LCD_DATA2_TRIS = 1; // LCD_DATA3_TRIS = 1; // #if !defined(FOUR_BIT_MODE) // LCD_DATA4_TRIS = 1; // LCD_DATA5_TRIS = 1; // LCD_DATA6_TRIS = 1; // LCD_DATA7_TRIS = 1; // #endif // #endif // LCD_RS_TRIS = 1; // LCD_RD_WR_TRIS = 1; } /****************************************************************************** * Function: void LCDInit(void) * * PreCondition: None * * Input: None * * Output: None * * Side Effects: None * * Overview: LCDText[] is blanked, port I/O pin TRIS registers are * configured, and the LCD is placed in the default state * * Note: None *****************************************************************************/ void LCDInit(void) { BYTE i; memset(LCDText, ' ', sizeof(LCDText)-1); LCDText[sizeof(LCDText)-1] = 0; // Setup the I/O pins LCD_E_IO = 0; LCD_RD_WR_IO = 0; #if defined(LCD_DATA_TRIS) LCD_DATA_TRIS = 0x00; #else LCD_DATA0_TRIS = 0; LCD_DATA1_TRIS = 0; LCD_DATA2_TRIS = 0; LCD_DATA3_TRIS = 0; #if !defined(FOUR_BIT_MODE) LCD_DATA4_TRIS = 0; LCD_DATA5_TRIS = 0; LCD_DATA6_TRIS = 0; LCD_DATA7_TRIS = 0; #endif #endif LCD_RD_WR_TRIS = 0; LCD_RS_TRIS = 0; LCD_E_TRIS = 0; // Wait the required time for the LCD to reset delay_ms(40);//DelayMs(40); // Set the default function // Go to 8-bit mode first to reset the instruction state machine // This is done in a loop 3 times to absolutely ensure that we get // to 8-bit mode in case if the device was previously booted into // 4-bit mode and our PIC got reset in the middle of the LCD // receiving half (4-bits) of an 8-bit instruction LCD_RS_IO = 0; #if defined(LCD_DATA_IO) LCD_DATA_IO = 0x03; #else LCD_DATA0_IO = 1; LCD_DATA1_IO = 1; LCD_DATA2_IO = 0; LCD_DATA3_IO = 0; #if !defined(FOUR_BIT_MODE) LCD_DATA4_IO = 0; LCD_DATA5_IO = 0; LCD_DATA6_IO = 0; LCD_DATA7_IO = 0; #endif #endif Nop(); // Wait Data setup time (min 40ns) Nop(); for(i = 0; i < 3u; i++) { LCD_E_IO = 1; delay_us(10);//Delay10us(1); // Wait E Pulse width time (min 230ns) LCD_E_IO = 0; delay_ms(2); //DelayMs(2); } #if defined(FOUR_BIT_MODE) #if defined(SAMSUNG_S6A0032) // Enter 4-bit mode (requires only 4-bits on the S6A0032) #if defined(LCD_DATA_IO) LCD_DATA_IO = 0x02; #else LCD_DATA0_IO = 0; LCD_DATA1_IO = 1; LCD_DATA2_IO = 0; LCD_DATA3_IO = 0; #endif Nop(); // Wait Data setup time (min 40ns) Nop(); LCD_E_IO = 1; //Delay10us(1); // Wait E Pulse width time (min 230ns) __delay_us(10); LCD_E_IO = 0; #else // Enter 4-bit mode with two lines (requires 8-bits on most LCD controllers) LCDWrite(0, 0x28); #endif #else // Use 8-bit mode with two lines LCDWrite(0, 0x38); #endif delay_us(50);//Delay10us(5); // Set the entry mode LCDWrite(0, 0x06); // Increment after each write, do not shift delay_us(50);//Delay10us(5); // Set the display control LCDWrite(0, 0x0C); // Turn display on, no cusor, no cursor blink delay_us(50);//Delay10us(5); // Clear the display LCDWrite(0, 0x01); delay_ms(2);//DelayMs(2); } /****************************************************************************** * Function: void LCDUpdate(void) * * PreCondition: LCDInit() must have been called once * * Input: LCDText[] * * Output: None * * Side Effects: None * * Overview: Copies the contents of the local LCDText[] array into the * LCD's internal display buffer. Null terminators in * LCDText[] terminate the current line, so strings may be * printed directly to LCDText[]. * * Note: None *****************************************************************************/ void LCDUpdate(void) { BYTE i, j; // Go home LCDWrite(0, 0x02); delay_ms(2);//DelayMs(2); // Output first line for(i = 0; i < 16u; i++) { // Erase the rest of the line if a null char is // encountered (good for printing strings directly) if(LCDText[i] == 0u) { for(j=i; j < 16u; j++) { LCDText[j] = ' '; } } LCDWrite(1, LCDText[i]); delay_us(50);//Delay10us(5); } // Set the address to the second line LCDWrite(0, 0xC0); delay_us(50);//Delay10us(5); // Output second line for(i = 16; i < 32u; i++) { // Erase the rest of the line if a null char is // encountered (good for printing strings directly) if(LCDText[i] == 0u) { for(j=i; j < 32u; j++) { LCDText[j] = ' '; } } LCDWrite(1, LCDText[i]); delay_us(50);//Delay10us(5); } } /****************************************************************************** * Function: void LCDErase(void) * * PreCondition: LCDInit() must have been called once * * Input: None * * Output: None * * Side Effects: None * * Overview: Clears LCDText[] and the LCD's internal display buffer * * Note: None *****************************************************************************/ void LCDErase(void) { // Clear display LCDWrite(0, 0x01); delay_ms(2);//DelayMs(2); // Clear local copy memset(LCDText, ' ', 32); }
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