shahroozal
Newbie level 1
Hello,
I'm trying to make some games using Atmega16 and Graphic LCD 128x64 KS108. Well for sure you know about the flickering problem when you need more fps or in case, move things faster in your LCD. so yea, I need to have a clean and fast frame rate but when I move my pictures or anything else, I actually see the drawing process of it and it really bothers. After lots of researching, I found out that I need a micro with more clock like Atmega88. but I"m not sure about it at all.
Please take a look at this, its a Pac Man game with atmega32 and it runs really well, the fps is great for a game and I need that but I don't know what should I do. does Atmega32 really helps or Atmega16 can do it as well ?
Pac Man Game with AVR Atmega32 color LCD - YouTube
So, if anyone can help me about this, I'd be so grateful to get some help.
Thank you
I'm trying to make some games using Atmega16 and Graphic LCD 128x64 KS108. Well for sure you know about the flickering problem when you need more fps or in case, move things faster in your LCD. so yea, I need to have a clean and fast frame rate but when I move my pictures or anything else, I actually see the drawing process of it and it really bothers. After lots of researching, I found out that I need a micro with more clock like Atmega88. but I"m not sure about it at all.
Please take a look at this, its a Pac Man game with atmega32 and it runs really well, the fps is great for a game and I need that but I don't know what should I do. does Atmega32 really helps or Atmega16 can do it as well ?
Pac Man Game with AVR Atmega32 color LCD - YouTube
So, if anyone can help me about this, I'd be so grateful to get some help.
Thank you