/* now define the output sections */
SECTIONS
{
. = 0; /* set location counter to address zero */
.text : /* collect all sections that should go into FLASH after startup */
{
*(.sup) /* Startup code has to be the first thing !! */
*(.text) /* all .text sections (code) */
*(.rodata) /* all .rodata sections (constants, strings, etc.) */
*(.rodata*) /* all .rodata* sections (constants, strings, etc.) */
*(.glue_7) /* all .glue_7 sections (no idea what these are) */
*(.glue_7t) /* all .glue_7t sections (no idea what these are) */
_etext = .; /* define a global symbol _etext just after the last code byte */
} >flash /* put all the above into FLASH */
.data : /* collect all initialized .data sections that go into RAM */
{
_data = .; /* create a global symbol marking the start of the .data section */
*(.data) /* all .data sections */
_edata = .; /* define a global symbol marking the end of the .data section */
} >ram AT >flash /* put all the above into RAM (but load the LMA initializer copy into FLASH) */
.bss : /* collect all uninitialized .bss sections that go into RAM */
{
_bss_start = .; /* define a global symbol marking the start of the .bss section */
*(.bss) /* all .bss sections */
} >ram /* put all the above in RAM (it will be cleared in the startup code */
. = ALIGN(4); /* advance location counter to the next 32-bit boundary */
_bss_end = . ; /* define a global symbol marking the end of the .bss section */
.noinit :
{
*(.noint)
} >ram
. = ALIGN(4); /* advance location counter to the next 32-bit boundary */
.eh_frame :
{
KEEP (*(.eh_frame))
} > flash
}