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Need some help about my code

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RISCIT

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Hello guys,

I m new on this forum and i will need some help from you. In fact, i m developing a c program with the evaluate version of MikroC for PIC. My programm is os and work correctly but as i just have the demo version of MikroC, i cannot compile code more than 2K. So i have the idea to post my code here and hope that someone will can generate the hexa code for me and send me it to my mail adress

f.daher@live.fr


Here is the C code so if someone has the entire version of mikroC, can you compile my code and generate me the hexa code to my mail?

Thanks you very much








Code C - [expand]
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void Tone1() {
  Sound_Play(660, 100);   // Frequence = 660Hz, durée = 250ms
}
 
void Tone2() {
  Sound_Play(510, 100);
}
 
void Tone3() {
  Sound_Play(770, 100);
}
 
void Tone4() {
  Sound_Play(380, 100);
}
 
void Tone5() {
  Sound_Play(320, 100);
}
 
void Tone6() {
  Sound_Play(440, 100);
}
 
void Tone7() {
  Sound_Play(480, 80);
}
 
void Tone8() {
  Sound_Play(450, 100);
}
 
void Tone9() {
  Sound_Play(430, 100);
}
 
void Tone10() {
  Sound_Play(620, 150);
}
 
void Tone11() {
  Sound_Play(760, 50);
}
 
void Tone12() {
  Sound_Play(860, 100);
}
 
void Tone13() {
  Sound_Play(700, 100);
}
 
void Tone14() {
  Sound_Play(520, 80);
}
 
void Tone15() {
  Sound_Play(580, 80);
}
 
void Tone16() {
  Sound_Play(380, 100);
}
 
void Tone17() {
  Sound_Play(500, 100);
}
 
void Tone18() {
  Sound_Play(720, 100);
}
 
void Tone19() {
  Sound_Play(680, 100);
}
 
void Tone20() {
  Sound_Play(650, 150);
}
 
void Tone21() {
  Sound_Play(430, 100);
}
 
void Tone22() {
  Sound_Play(570, 100);
}
 
void Tone23() {
  Sound_Play(1020, 80);
}
 
void Tone24() {
  Sound_Play(585, 100);
}
 
void Tone25() {
  Sound_Play(550, 100);
}
 
void Tone26() {
  Sound_Play(660, 80);
}
 
 
void Tone27() {
  Sound_Play(700, 80);
}
 
void Tone28() {
  Sound_Play(650, 200);
}
 
void Tone29() {
  Sound_Play(760, 100);
}
 
 
 
void Melody() {           // Plays the melody "Yellow house"
  Tone1();
  delay_ms(150);
  Tone1();
  delay_ms(300);
  Tone1();
  delay_ms(300);
  Tone2();
  delay_ms(100);
  Tone1();
  delay_ms(300);
  Tone3();
  delay_ms(550);
  Tone4();
  delay_ms(575);
 
  Tone2();
  delay_ms(450);
  Tone4();
  delay_ms(400);
  Tone5();
  delay_ms(500);
  Tone6();
  delay_ms(300);
  Tone7();
  delay_ms(330);
  Tone8();
  delay_ms(150);
  Tone21();
  delay_ms(300);
  Tone4();
  delay_ms(200);
  Tone26();
  delay_ms(200);
  Tone11();
  delay_ms(150);
  Tone12();
  delay_ms(300);
  Tone27();
  delay_ms(150);
  Tone11();
  delay_ms(350);
  Tone26();
  delay_ms(300);
  Tone14();
  delay_ms(150);
  Tone15();
  delay_ms(150);
  Tone7();
  delay_ms(500);
  
  
  Tone2();
  delay_ms(450);
  Tone4();
  delay_ms(400);
  Tone5();
  delay_ms(500);
  Tone6();
  delay_ms(300);
  Tone7();
  delay_ms(330);
  Tone8();
  delay_ms(150);
  Tone21();
  delay_ms(300);
  Tone4();
  delay_ms(200);
  Tone26();
  delay_ms(200);
  Tone11();
  delay_ms(150);
  Tone12();
  delay_ms(300);
  Tone27();
  delay_ms(150);
  Tone11();
  delay_ms(350);
  Tone26();
  delay_ms(300);
  Tone14();
  delay_ms(150);
  Tone15();
  delay_ms(150);
  Tone7();
  delay_ms(500);
  
  
  Tone17();
  delay_ms(300);
 
  Tone29();
  delay_ms(100);
  Tone18();
  delay_ms(150);
  Tone19();
  delay_ms(150);
  Tone10();
  delay_ms(300);
  
  
  Tone20();
  delay_ms(300);
  Tone4();
  delay_ms(150);
  Tone9();
  delay_ms(150);
 
 
  Tone17();
  delay_ms(300);
  Tone21();
  delay_ms(150);
  Tone17();
  delay_ms(100);
  Tone22();
  delay_ms(220);
 
 
  Tone17();
  delay_ms(300);
 
 
   Tone29();
   delay_ms(100);
   Tone18();
   delay_ms(150);
   Tone19();
   delay_ms(150);
   Tone10();
   delay_ms(300);
 
 
   Tone28();
   delay_ms(300);
 
 
    Tone23();
    delay_ms(300);
    Tone23();
    delay_ms(150);
    Tone23();
    delay_ms(300);
 
 
 
    Tone4();
    delay_ms(300);
    Tone17();
    delay_ms(300);
 
 
    Tone29();
    delay_ms(100);
    Tone18();
    delay_ms(150);
    Tone19();
    delay_ms(150);
    Tone9();
    delay_ms(300);
 
 
 
    Tone20();
    delay_ms(300);
    Tone16();
    delay_ms(150);
    Tone21();
    delay_ms(150);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
    Tone17();
    delay_ms(300);
    Tone9();
    delay_ms(150);
    Tone17();
    delay_ms(100);
    Tone22();
    delay_ms(420);
 
 
    Tone24();
    delay_ms(450);
 
    Tone25();
    delay_ms(420);
 
    Tone17();
    delay_ms(360);
 
 
    Tone4();
    delay_ms(300);
    Tone17();
    delay_ms(300);
    Tone17();
    delay_ms(150);
    Tone17();
    delay_ms(300);
 
 
    Tone17();
    delay_ms(300);
 
    Tone29();
    delay_ms(100);
    Tone18();
    delay_ms(150);
    Tone19();
    delay_ms(150);
    Tone10();
    delay_ms(300);
 
 
 
 
 
 
 
 
 
 
    Tone20();
    delay_ms(300);
    Tone4();
    delay_ms(150);
    Tone9();
    delay_ms(150);
 
 
     Tone17();
     delay_ms(300);
     Tone21();
     delay_ms(150);
     Tone17();
     delay_ms(100);
     Tone22();
     delay_ms(220);
 
 
     Tone17();
     delay_ms(300);
 
 
 
     Tone29();
     delay_ms(100);
     Tone18();
     delay_ms(150);
     Tone19();
     delay_ms(150);
     Tone10();
     delay_ms(300);
 
 
 
 
 
 
     Tone28();
     delay_ms(300);
 
 
 
     Tone23();
     delay_ms(300);
     Tone23();
     delay_ms(150);
     Tone23();
     delay_ms(300);
 
 
 
     Tone4();
     delay_ms(300);
     Tone17();
     delay_ms(300);
 
 
 
 
 
 
 
 
 
 
 
 
 
 
     Tone29();
     delay_ms(100);
     Tone18();
     delay_ms(150);
     Tone19();
     delay_ms(150);
     Tone10();
     delay_ms(300);
 
 
 
     Tone20();
     delay_ms(300);
     Tone16();
     delay_ms(150);
     Tone9();
     delay_ms(150);
 
 
 
     Tone17();
     delay_ms(300);
     Tone9();
     delay_ms(150);
     Tone17();
     delay_ms(100);
     Tone22();
     delay_ms(420);
 
 
 
     Tone24();
     delay_ms(450);
 
 
     Tone25();
     delay_ms(420);
 
 
     Tone17();
     delay_ms(360);
 
 
 
     Tone16();
     delay_ms(300);
     Tone17();
     delay_ms(300);
     Tone17();
     delay_ms(150);
     Tone17();
     delay_ms(300);
 
}
 
 
void main() {
 
  TRISB=0;
  Sound_Init(&PORTB, 2);
 
  while (1) {
 
      Melody();
 
  }
}

 
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