JonathanTompson
Newbie level 1
loading ade state
I am writing a cadence addon tool (for internal use) that runs corner
simulations in ADE and plots to an excel format -> I intend this tool
to be much like Parametric Analysis... tool with the addition of being
able to load states (containing model information).
sevLoadState() will bring up a dialog window, so is not applicable
here. The internal functions sevLoadStateFromName() and
sevLoadStateFromField() return nil without any error messages. I
believe the required inputs are: sevLoadStateFromName(session
allComponentDefs lib cell simulator name loadComponentFunct). Is this
correct?
If I change the value to a cell which does not exist I get an error
message saying the cell does not exist, so I believe my formatting is
correct... Can anyone help with this issue? Is there an easier way to
load ADE state information from skill?
Thanks in advance.
Jonathan
I am writing a cadence addon tool (for internal use) that runs corner
simulations in ADE and plots to an excel format -> I intend this tool
to be much like Parametric Analysis... tool with the addition of being
able to load states (containing model information).
sevLoadState() will bring up a dialog window, so is not applicable
here. The internal functions sevLoadStateFromName() and
sevLoadStateFromField() return nil without any error messages. I
believe the required inputs are: sevLoadStateFromName(session
allComponentDefs lib cell simulator name loadComponentFunct). Is this
correct?
If I change the value to a cell which does not exist I get an error
message saying the cell does not exist, so I believe my formatting is
correct... Can anyone help with this issue? Is there an easier way to
load ADE state information from skill?
Thanks in advance.
Jonathan