Kernel level calls in Visual C++

Status
Not open for further replies.

jossion

Member level 3
Joined
Oct 19, 2005
Messages
60
Helped
5
Reputation
10
Reaction score
5
Trophy points
1,288
Location
India
Activity points
1,658
I wanted to display a compressed movie using Visual C++ at 25fps. I have the decompression working properly and display is also fine. But the movie is not smooth and not fast enough to be 25fps. I am using CDC structure to paint the processed pixels. What should be done to display efficiently. Should i go to kernel level calls. If so how can i do it. Or is there any ready-made techniques available in Visual C++ to do it.

Hoping for a reply from graphics experts at the earliest.
 

Status
Not open for further replies.
Cookies are required to use this site. You must accept them to continue using the site. Learn more…