thanks so muchNo. You'll need to create your own.
I believe, the challenge in designing FPGA image processing algorithms is to organize the sequential processing of image elements, using internal or external RAM as data source and sink. I won't expect that a HDL coder has the intelligence to achieve this.
The focus of the Matlab HDL coder is particularly speeding up simulation code by utilizing FPGA, without bothering more than necessary with HDL details. Designing signal processing hardware with optimal FPGA hardware resource usage is a different thing. Matlab based FPGA Vendor tools like Quartus DSP builder are more hardware focussed, but I'm not sure if they are very helpful when working with image data.
thanks so much for answering
I am new to image processing in vhdl and I want to convert a code from matlab to vhdl that has some long and complicated functions like imresize and imshow ...do you know any books or some thing that can help me for starting
I would be appreciate so much
imresize is not a complicated process. You need to translate in the way you can write in VHDL like using shift registers and transferring pixels from the image in a raster scan fashion. imshow can also be done but however you should not think of writing the code like u write in on matlab compiler. Are you planning to implement it on a FPGA??
thanks for ur help TrickyDickyHDL coder only supports a subset of simulink blocks and matlab code. Iirc, I'm show and imresize are not really applicable to the fpga world because to achieve them it just comes down to how you address the ram, so only really mean anything in the software layer.
Having done some image processing with matlab (several years ago now) I eventually have up with matlsb and just hand coded everything. Simulink is ok if all the blocks you want already exist, but as soon as you need to make your own, just write the code yourself as simulink is terrible at debugging control path code.
It is v good at verify ing your code against a matlab model though, as you can use the same test bench for the hdl and matlab model.
what do u mean by "debugging control path code" ??Simulink is ok if all the blocks you want already exist, but as soon as you need to make your own, just write the code yourself as simulink is terrible at debugging control path code.
hi
thanks for answering,yes i want to write in synthesizable
you mean i should understand the code first and next try to implement according to fpga???
if you know the imresize algorithm then you can write a HDL program. You can check or capture the vhdl output and then compare it with Matlab. imresize is something like a 2D filter option. You need to read few columns and rows and save it in a image. But first u need to read image pixels to do any such operation. it is not easy as it is in Matlab.
Well imresize is an in built function in Matlab. Its like using using the function and defining parameters and programming the code. However in VHDL you do not have such function, you need to build this function. For that you need to have the algorithm knowledge. Matlab is easier as compared to VHDL. If your task is to write a VHDL program then write VHDL first. Matlab you can always get example code of imresize. VHDL is a different language and more challenging as compared to Matlab.
Well reading the pixels in the starting point and therefore I said its hard. If you do not have pixels then u cannot resize the image!!My suggestion is to store image pixels in a .doc file and try reading the pixels from the file using vhdl. then you can go for processing of the pixels. All the best!!
My suggestion is to store image pixels in a .doc file and try reading the pixels from the file using vhdl
book is much suited for your code.Design for Embedded Image Processing on FPGAs
By Donald G. Bailey
If you have no experience with hdls, you need to get a good text book as it is not like programming. It requires a completely different way oh thinking.
This is an odd idea. Doc files cannot be read in vhdl or verilog. Much easier to use a txt file that is natively supported, or with a little work you can read in bitmaps
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