Reissner
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Hi all,
I have a question on the consequences of a configuration error:
If a failure in configuration memory causes a connection to be set: what may happen?
Is it conceivable, that logic elements come into the game which should be passive?
So functionality is introduced which is nowhere specified?
Or are the unused LUTs programmed in a way, that they have no effect
even if they are connected by accident?
I asked because i have the impression that my config-file has constant length...
Thanks for discussing.
Ernst
I have a question on the consequences of a configuration error:
If a failure in configuration memory causes a connection to be set: what may happen?
Is it conceivable, that logic elements come into the game which should be passive?
So functionality is introduced which is nowhere specified?
Or are the unused LUTs programmed in a way, that they have no effect
even if they are connected by accident?
I asked because i have the impression that my config-file has constant length...
Thanks for discussing.
Ernst