hallo99
Newbie level 6
Hello,
i try to build something tile-related and i need to know if i hurt someones feelings if i do this :smile:
The problem is the part where the 2 pixels from the tile-detail-map encodes the final color via the color map/ palette map. I saw that the C64 has a different solution from Master System and especially the NES. I would need the selectable palette system of the NES to where my 2 bit point to. But i fear that i get trouble with nintende forever when i use this
Does someone know if anything of this color-information-pointer-stuff is common knowledge and usable for everyone ?
Thanks!
i try to build something tile-related and i need to know if i hurt someones feelings if i do this :smile:
The problem is the part where the 2 pixels from the tile-detail-map encodes the final color via the color map/ palette map. I saw that the C64 has a different solution from Master System and especially the NES. I would need the selectable palette system of the NES to where my 2 bit point to. But i fear that i get trouble with nintende forever when i use this
Does someone know if anything of this color-information-pointer-stuff is common knowledge and usable for everyone ?
Thanks!