+ Post New Thread
Page 2 of 2 FirstFirst 1 2
Results 21 to 23 of 23
  1. #21
    Newbie level 4
    Points: 1,182, Level: 7

    Join Date
    Jul 2006
    Posts
    6
    Helped
    0 / 0
    Points
    1,182
    Level
    7

    virtuoso cadence view layers

    I'm not a huge expert, but as I understand it the tool uses boolean equations plus bloats and shrinks to model the physical layers so in principle it should be possible to perform some spacing and thickness checks. I noticed the via fills are smaller then the vias themselves, so I'm guessing that it actually is possible to get some of the lateral effects you're thinking about.

    I just forwarded your message to the chap who wrote the tool to see what he has to say.

    In the mean-time, I'm still waiting for a downloadable version to try out myself.

    Roger



    •   AltAdvertisement

        
       

  2. #22
    Advanced Member level 2
    Points: 6,545, Level: 19

    Join Date
    Nov 2005
    Location
    canada
    Posts
    529
    Helped
    112 / 112
    Points
    6,545
    Level
    19

    tutorial gds2 export cadence

    i tried running koala and rendering the nand4 example, but i get this error:

    Shader "koala" - Shader objects not supported

    anyone know how to resolve this?



    •   AltAdvertisement

        
       

  3. #23
    Newbie level 1
    Points: 986, Level: 7

    Join Date
    Jun 2007
    Posts
    1
    Helped
    0 / 0
    Points
    986
    Level
    7

    koala gds

    Koala will display this error message if it detects that the video card or the installed OpenGL drivers are recent enough to support per-pixel rendering techniques.

    Since almost all recent video cards do support shader objects, it is possible that koala has incorrectly detected your video settings. Any information you could provide concerning your computer's configuration would be of enormous help to us: several related bug reports have been filed against this issue which we are actively investigating and for which we hope to have a solution for the next beta refresh.



--[[ ]]--