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assign Zero = (ALUOut==0); //Zero is true if ALUOut is 0
always @(ALUctl, A, B) begin //reevaluate if these change
case (ALUctl)
0: ALUOut <= A & B;
1: ALUOut <= A | B;
2: ALUOut <= A + B;
6: ALUOut <= A - B;
7: ALUOut <= A < B ? 1 : 0;
12: ALUOut <= ~(A | B); // result is nor
default: ALUOut...
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