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whoops
I was such a fool.
Multiply by x when you're done, and you have x^+0.5.
Quite a few papers on reciprocal square-root or say inverse square root could be found online.
But, might be a naive question, we need extra multiply which could cost much?
The value will be normalized to...
I am working on graphic computing these days.
Good square roots implementation on hardware is needed.
Could anybody offer some good paper on it?
Many thanks.
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