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andre_teprom

C program for rotating bitmap characters ( 90 degree )

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When dealing with displays which haven´t character pattern at desired size, we need to insert character maps in the code program. Once draw entire table is a task somewhat painful, the next step is take a search on the Web for some available map file.

However, after find it and put the map on the code, not rarely we realize that these characters were not drawn in the direction which the panel will be positioned, and we will need to make rotation for +/- 90 degrees, what means:

We want convert this...
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Name:	8x12_VER.PNG 
Views:	748 
Size:	1.3 KB 
ID:	100734

...into that
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Name:	8x12_HOR.PNG 
Views:	715 
Size:	1.0 KB 
ID:	100735

In order to allow some organization, were separate bitmap file from converter.

The program below performs such task: First, define the file containing code which map should be included, then selected it, and finally transpose each character matrix as follows:

Converter.c
Code:
void main(void)
{ 

#define FONT8X8                

#ifdef  FONT8X8
#define FONT_WIDTH      8
#define FONT_HEIGHT     8
#endif

const unsigned char Alphabet[] = {
#ifdef   FONT5X7  
#include "Font5x7.c"
#endif
#ifdef   FONT8X12  
#include "Font8x12__8x16.c"
#endif
#ifdef   FONT8X8  
#include "Font8x8.c"
#endif
};

#define ALPHABET_SIZE sizeof(Alphabet)

unsigned char Alphabet_90[ALPHABET_SIZE]          ;
unsigned char CountAlphabet = 0                    ;
unsigned char CountRow    = 0                      ;
unsigned char CountColumn   = FONT_WIDTH-1        ;
unsigned char PointRow                           ;
unsigned char PointColumn                         ;
while ( CountAlphabet < ALPHABET_SIZE )
      {
      CountRow     = 0                             ;
      PointRow    = BIT7                          ;
      while ( CountRow < FONT_HEIGHT )
            {
            CountColumn   = FONT_WIDTH-1          ;
            PointColumn   = BIT7                  ;            
            while ( PointColumn )
               {
               unsigned int PontAlph   =  (CountRow  + (CountAlphabet*FONT_HEIGHT  ))  ;
               unsigned int PontAlph90 =  (CountColumn + (CountAlphabet*FONT_WIDTH ))  ;
               if ( Alphabet[PontAlph] & PointColumn )  Alphabet_90[PontAlph90] |= PointRow ;
                  else                                  Alphabet_90[PontAlph90] &=~PointRow ;
               PointColumn >>= 1 ;  
               CountColumn--     ;           
               }
            PointRow >>= 1     ;  
            CountRow++         ;   
            }
      CountAlphabet++            ;
      }
}
Result can be obtained on output window at compiler/simulator IDE tool.
A sample file is shown bellow, showing required syntax at compiler used (IAR):

Font8x8.c
Code:
/* 20 */  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /*   */
/* 21 */  0x18, 0x3c, 0x3c, 0x18, 0x18, 0x00, 0x18, 0x00, /* ! */
/* 22 */  0x6C, 0x6C, 0x6C, 0x00, 0x00, 0x00, 0x00, 0x00, /* " */
/* 23 */  0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00, /* # */
/* 24 */  0x0C, 0x3F, 0x68, 0x3E, 0x0B, 0x7E, 0x18, 0x00, /* $ */
/* 25 */  0x60, 0x66, 0x0C, 0x18, 0x30, 0x66, 0x06, 0x00, /* % */
/* 26 */  0x38, 0x6C, 0x6C, 0x38, 0x6D, 0x66, 0x3B, 0x00, /* & */
/* 27 */  0x18, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, /* ' */
/* 28 */  0x0C, 0x18, 0x30, 0x30, 0x30, 0x18, 0x0C, 0x00, /* ( */
/* 29 */  0x30, 0x18, 0x0C, 0x0C, 0x0C, 0x18, 0x30, 0x00, /* ) */
/* 2A */  0x00, 0x18, 0x7E, 0x3C, 0x7E, 0x18, 0x00, 0x00, /* * */
/* 2B */  0x00, 0x18, 0x18, 0x7E, 0x18, 0x18, 0x00, 0x00, /* + */
/* 2C */  0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x30, /* , */
/* 2D */  0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x00, /* - */
/* 2E */  0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, /* . */
/* 2F */  0x00, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x00, 0x00, /* / */
/* 30 */  0x3C, 0x66, 0x6E, 0x7E, 0x76, 0x66, 0x3C, 0x00, /* 0 */
/* 31 */  0x18, 0x38, 0x18, 0x18, 0x18, 0x18, 0x7E, 0x00, /* 1 */
/* 32 */  0x3C, 0x66, 0x06, 0x0C, 0x18, 0x30, 0x7E, 0x00, /* 2 */
/* 33 */  0x3C, 0x66, 0x06, 0x1C, 0x06, 0x66, 0x3C, 0x00, /* 3 */
/* 34 */  0x0C, 0x1C, 0x3C, 0x6C, 0x7E, 0x0C, 0x0C, 0x00, /* 4 */
/* 35 */  0x7E, 0x60, 0x7C, 0x06, 0x06, 0x66, 0x3C, 0x00, /* 5 */
/* 36 */  0x1C, 0x30, 0x60, 0x7C, 0x66, 0x66, 0x3C, 0x00, /* 6 */
/* 37 */  0x7E, 0x06, 0x0C, 0x18, 0x30, 0x30, 0x30, 0x00, /* 7 */
/* 38 */  0x3C, 0x66, 0x66, 0x3C, 0x66, 0x66, 0x3C, 0x00, /* 8 */
/* 39 */  0x3C, 0x66, 0x66, 0x3E, 0x06, 0x0C, 0x38, 0x00, /* 9 */
/* 3A */  0x00, 0x00, 0x18, 0x18, 0x00, 0x18, 0x18, 0x00, /* : */
/* 3B */  0x00, 0x00, 0x18, 0x18, 0x00, 0x18, 0x18, 0x30, /* ; */
/* 3C */  0x0C, 0x18, 0x30, 0x60, 0x30, 0x18, 0x0C, 0x00, /* < */
/* 3D */  0x00, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x00, 0x00, /* = */ 
/* 3E */  0x30, 0x18, 0x0C, 0x06, 0x0C, 0x18, 0x30, 0x00, /* > */
/* 3F */  0x3C, 0x66, 0x0C, 0x18, 0x18, 0x00, 0x18, 0x00, /* ? */
/* 40 */  0x3C, 0x66, 0x6E, 0x6A, 0x6E, 0x60, 0x3C, 0x00, /* @ */
/* 41 */  0x3C, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x66, 0x00, /* A */
/* 42 */  0x7C, 0x66, 0x66, 0x7C, 0x66, 0x66, 0x7C, 0x00, /* B */
/* 43 */  0x3C, 0x66, 0x60, 0x60, 0x60, 0x66, 0x3C, 0x00, /* C */
/* 44 */  0x78, 0x6C, 0x66, 0x66, 0x66, 0x6C, 0x78, 0x00, /* D */
/* 45 */  0x7E, 0x60, 0x60, 0x7C, 0x60, 0x60, 0x7E, 0x00, /* E */
/* 46 */  0x7E, 0x60, 0x60, 0x7C, 0x60, 0x60, 0x60, 0x00, /* F */
/* 47 */  0x3C, 0x66, 0x60, 0x6E, 0x66, 0x66, 0x3C, 0x00, /* G */
/* 48 */  0x66, 0x66, 0x66, 0x7E, 0x66, 0x66, 0x66, 0x00, /* H */
/* 49 */  0x7E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7E, 0x00, /* I */
/* 4A */  0x3E, 0x0C, 0x0C, 0x0C, 0x0C, 0x6C, 0x38, 0x00, /* J */
/* 4B */  0x66, 0x6C, 0x78, 0x70, 0x78, 0x6C, 0x66, 0x00, /* K */
/* 4C */  0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7E, 0x00, /* L */
/* 4D */  0x63, 0x77, 0x7F, 0x6B, 0x6B, 0x63, 0x63, 0x00, /* M */
/* 4E */  0x66, 0x66, 0x76, 0x7E, 0x6E, 0x66, 0x66, 0x00, /* N */
/* 4F */  0x3C, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, /* O */
/* 50 */  0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60, 0x60, 0x00, /* P */
/* 51 */  0x3C, 0x66, 0x66, 0x66, 0x6A, 0x6C, 0x36, 0x00, /* Q */
/* 52 */  0x7C, 0x66, 0x66, 0x7C, 0x6C, 0x66, 0x66, 0x00, /* R */
/* 53 */  0x3C, 0x66, 0x60, 0x3C, 0x06, 0x66, 0x3C, 0x00, /* S */
/* 54 */  0x7E, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, /* T */
/* 55 */  0x66, 0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, /* U */
/* 56 */  0x66, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x00, /* V */
/* 57 */  0x63, 0x63, 0x6B, 0x6B, 0x7F, 0x77, 0x63, 0x00, /* W */
/* 58 */  0x66, 0x66, 0x3C, 0x18, 0x3C, 0x66, 0x66, 0x00, /* X */
/* 59 */  0x66, 0x66, 0x66, 0x3C, 0x18, 0x18, 0x18, 0x00, /* Y */
/* 5A */  0x7E, 0x06, 0x0C, 0x18, 0x30, 0x60, 0x7E, 0x00, /* Z */
/* 5B */  0x7C, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7C, 0x00, /* [ */
/* 5C */  0x00, 0x60, 0x30, 0x18, 0x0C, 0x06, 0x00, 0x00, /* \ */
/* 5D */  0x3E, 0x06, 0x06, 0x06, 0x06, 0x06, 0x3E, 0x00, /* ] */
/* 5E */  0x3C, 0x66, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* ^ */
/* 5F */  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, /* _ */
/* 60 */  0x30, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* ` */
/* 61 */  0x00, 0x00, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, /* a */
/* 62 */  0x60, 0x60, 0x7C, 0x66, 0x66, 0x66, 0x7C, 0x00, /* b */
/* 63 */  0x00, 0x00, 0x3C, 0x66, 0x60, 0x66, 0x3C, 0x00, /* c */
/* 64 */  0x06, 0x06, 0x3E, 0x66, 0x66, 0x66, 0x3E, 0x00, /* d */
/* 65 */  0x00, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, /* e */
/* 66 */  0x1C, 0x30, 0x30, 0x7C, 0x30, 0x30, 0x30, 0x00, /* f */
/* 67 */  0x00, 0x00, 0x3E, 0x66, 0x66, 0x3E, 0x06, 0x3C, /* g */
/* 68 */  0x60, 0x60, 0x7C, 0x66, 0x66, 0x66, 0x66, 0x00, /* h */
/* 69 */  0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x3C, 0x00, /* i */
/* 6A */  0x18, 0x00, 0x38, 0x18, 0x18, 0x18, 0x18, 0x70, /* j */
/* 6B */  0x60, 0x60, 0x66, 0x6C, 0x78, 0x6C, 0x66, 0x00, /* k */
/* 6C */  0x38, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3C, 0x00, /* l */
/* 6D */  0x00, 0x00, 0x36, 0x7F, 0x6B, 0x6B, 0x63, 0x00, /* m */
/* 6E */  0x00, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x66, 0x00, /* n */
/* 6F */  0x00, 0x00, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, /* o */
/* 70 */  0x00, 0x00, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60, /* p */
/* 71 */  0x00, 0x00, 0x3E, 0x66, 0x66, 0x3E, 0x06, 0x07, /* q */
/* 72 */  0x00, 0x00, 0x6C, 0x76, 0x60, 0x60, 0x60, 0x00, /* r */
/* 73 */  0x00, 0x00, 0x3E, 0x60, 0x3C, 0x06, 0x7C, 0x00, /* s */
/* 74 */  0x30, 0x30, 0x7C, 0x30, 0x30, 0x30, 0x1C, 0x00, /* t */
/* 75 */  0x00, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, /* u */
/* 76 */  0x00, 0x00, 0x66, 0x66, 0x66, 0x3C, 0x18, 0x00, /* v */
/* 77 */  0x00, 0x00, 0x63, 0x6B, 0x6B, 0x7F, 0x36, 0x00, /* w */
/* 78 */  0x00, 0x00, 0x66, 0x3C, 0x18, 0x3C, 0x66, 0x00, /* x */
/* 79 */  0x00, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x06, 0x3C, /* y */
/* 7A */  0x00, 0x00, 0x7E, 0x0C, 0x18, 0x30, 0x7E, 0x00, /* z */
/* 7B */  0x0C, 0x18, 0x18, 0x70, 0x18, 0x18, 0x0C, 0x00, /* { */
/* 7C */  0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, /* | */
/* 7D */  0x30, 0x18, 0x18, 0x0E, 0x18, 0x18, 0x30, 0x00, /* } */
/* 7E */  0x31, 0x6B, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00, /* ~ */
/* 7F */  0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, /*  */
Note: The above routine were tested on a core processor structured with 8-bit data bus, so that some few changes should be accomplished if applied on other architectures, probably merely changing variables type from char to int
Tags: bitmap, rotation Add / Edit Tags
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Comments

  1. thannara123's Avatar
    Interesting...
  2. betwixt's Avatar
    It's worth mentioning that if this is being done on a standard PC, the system fonts are all stored in the Video BIOS ROM where they are easy to access as tables like the one above.

    Brian.